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[1. Skeleton Swordsman]
[A sword does not return to its sheath until it tastes blood, and a master swordsman is never caught in the eye of their blade.]
I'd read the general description before, so I quickly scrolled to check the perks and penalties.
[Perks: Automatically gained upon class selection]
[1. Swallow Slash: Attack speed with swords increases by an additional 4% per class level.
2. Focus: Swordsmanship skill mastery rate increases by 350%.
3. Rock Splitter: Swordsmanship skill power increases by 6% per level.
4. Zen: Every 5 levels, you gain a small chance to achieve Enlightenment. If successful, all stats increase by 10, and an additional bonus is granted at random. Failure results in entering the special state Qi Deviation.]
[Penalties: Active while this class is maintained]
[1. Heavy Armor Penalty: Wearing heavy armor reduces attack power by 50% and attack speed by 75%.
2. Focus: Mastery rate for all non-sword weapons decreases by 75%.]
The fourth perk stood out. Zen. A ten-point stat boost every five levels was absurd—that...



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