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About ten minutes before disaster struck the royal castle, the mages sensed an eerie distortion in mana and moved swiftly.
The cause of it all stemmed from an Enforcer dispatched to the neutral city of Arthem.
The royal family had always selected Enforcers based primarily on their overwhelming strength. Though the Enforcer had a personality regarded as the absolute worst, his skills were undeniable—he was a formidable 6th Circle battle mage.
Because of his abilities, the royal family had appointed him as an Enforcer and assigned him a mission to capture a high-ranking member of the resistance who had gone into hiding in Arthem. This man, commonly referred to as their leader, was to be taken alive. However, if he resisted, the Enforcer was authorized to kill him.
With his immense power, the Enforcer quickly located the leader and engaged him in battle, inflicting critical wounds. But the real problem arose afterward.
He had been defeated in a single blow by a young man whose name was completely unknown.
For the reigning king and his supporters, the Enforcer’s death was preferable—he was a troublesome figure, after all. However, simply letting such a slight slide would damage the reputation of all Enforcers.
Thus, the Peacekeepers...



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