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Cat Tower and Maga could not help but exclaim in amazement at the colossal amount of resources piled before their eyes. The value of the resources in front of them, when calculated in monetary terms, was beyond what even avid gamers could possibly imagine. However, that was not really a big deal. After all, there were plenty of players who invested hundreds of millions of dollars into games. So, what truly stunned the two of them?
In the case of crafting professions, there were several methods to increase crafting skill levels. The most common method was to use brute force with low-quality materials and to craft using a lot of time for rapid growth. The second method involved spending a bit more money to buy expensive materials.
And the big problem resided in the latter.
"Is this enough?"
"It is... It is more than enough."
Buying expensive items to boost the level rapidly was a huge waste of time, even for those with low-level crafting skills. While it significantly shortened the time required to level up, it still posed a few drawbacks and issues, such as the experience points lost from failed crafting attempts and the astronomically exorbitant material costs. And those were not the only problems. The required materials for leveling up got outrageously expensive as the level increased, to the point where there were virtually no items available for further leveling. Even if one had the money, some items in this game's world could not be acquired due to a lack of supply.
For example, let’s say there was a game where a player sold an in-game house to buy a game sword, hence the nickname "House-Selling Sword" for the game. If there existed someone who could afford to buy that weapon and still had money to spare, could they actually acquire a fully upgraded...



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