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The tutorial called the Tower of Tribulation was like a fleeting dream. This wasn’t just a metaphor. To the player, it felt like a real, lived experience, but in truth, it was a “dream” conjured by Harmakan’s spells and Ammut’s pyramid.
Players would live through what felt like four long years, but in reality, not even a single second had passed in the real world. It was a literal blink of an eye. Those four years of experience followed a prearranged, carefully crafted storyline for them to experience. While players were free to make their own choices, the overall arc of the story remained unchanged. It was like being in a lucid dream.
Jinho had described it, in terms of a game, like a cinematic opening sequence.
“You’ve got to show them a ruined future first. That’s what gives them a reason to fight, to go back to the past and change everything.”
That was why the first person the player met was always someone meaningful to them. It was designed to synchronize their emotional compass with the protagonist of the dream, aligning their goals perfectly.
Every story was the same, as were the memories. Every player became an older brother to a nonexistent younger sister, and they found themselves compelled to protect her. They became head of their family at a young age and risked their lives entering dungeons...



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