Chapter 184 – Skill Synthesis (3) (Teaser)
From what I’ve seen in the dungeon so far, the dungeon was designed for party play. The width of the passageway and the number of monsters that appeared were the biggest examples. There was no consideration for explorers climbing the dungeon alone.
However, the traps and rewards were also party-based, meaning that solo explorers had more to gain. Traps were more dangerous when a large number of people tried to cross them. Some traps activated when a certain number of people stepped over an area, such as ones that caused the ground to collapse or ones that rained down arrows. For ordinary explorers in parties, it became even more difficult to dodge as others would panic. Naturally, it was hard to say whether these traps could even deal 1 HP worth of damage to me.
In any case, traps were a party’s weakness! It was quite cliché for trap experts to die because their party members got in their way!
I had a lot to say about traps, but I had even more to say about rewards. The most common tricky situation...



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