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Athenae: Korean War was a competition that would be held to select the best player from the country. Competitions with the same format would also be held all over the world to determine their own best. Huge prizes, as well as the title of Korea’s MVP, awaited the victors of the competition. Those players that receive the title of Korea’s MVP would also be eligible to participate in the world competition as a ‘national representative’.
A meeting was currently underway in one of the conference rooms of the makers of Athenae, Joy Co. Ltd., regarding the game event. It seemed like what they were discussing was going to be never ending.
Athenae: Korean War was divided into two categories: production class and combat class. The currently ongoing meeting was to discuss the ‘Production Class’ competition. The first on their list of discussions was the ‘Flag War’. The team leader of the Development Team, Lee Seokhoon, began to explain the contents displayed on the screen.
“The Flag War’s rules are simple. The system will basically have the players team up in groups of three and the team that can take away the most flags will win. In addition, once the Flag War had started, the players will only be given the most basic and normal ranked artifact that’s fit for their class. They will not be able to use...



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