Loading...
In truth, no one knew how many copies a game sold unless the developers or publishers officially announced it. People usually estimated based on the number of reviews.
[Real-time G2B review count exploding lol]
[Is this really going to sell a hundred thousand copies?]
[Buggy AF trash game, but it’s selling well??]
Just from the number of reviews, one could guess that the game was selling pretty well. Still, most figured that around 100,000 units was the limit because a good portion of buyers didn’t bother to leave reviews and simply jumped straight into playing.
A week passed like that. Then came the announcement of the initial sales figures.
[Breaking: Ghostwo Busters sells 300,000 copies]
Everyone became speechless.
— ??
— For real?
— Whoa lol
— Crazy lol
— Future building owner… who is it?
└ lol seriously
└ Han Min-Gu… Pay attention!
└ LMAO
— Insane. Almond hit the jackpot, huh? lol
People attributed Ghostwo Busters’ success to a few reasons. It had a surprisingly reasonable price, provocative noise marketing, and most of all, trust. Most of the reviews echoed the same sentiment.
— Even if there’s an issue, I feel like they’ll patch it quickly lol. The concept is fun too.
└ What do you mean if there’s an issue? There needs to...



Unlock free chapters every day
Bookmark your novel and never lose track of your progress
Share your thoughts with your favorite translator in the comments.