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[Surging Waves]
As soon as Anto saw the map, he immediately realized it.
‘I need to watch out for a rear drop.’
While the map appeared to give Rome some advantages at first glance, its design allowed ships to penetrate deep into the rear of the base for a drop (deploying units ashore).
Alternatively, warships could position themselves near the base and directly bombard it. Workers would be vulnerable to attacks from ships, creating a significant weak spot due to the randomness of the waterways branching out unpredictably.
This unexpected vulnerability, which even Anto couldn’t have prepared for, could feel unfair at times. However, such randomness was part of Civil Empire. This made the game more entertaining compared to other RTS games and brought a sense of realism.
Anto believed that embracing challenges was key like Hannibal, who crossed the Alps and wreaked havoc on Roman territory for fifteen years, mastering the terrain and even exploiting Roman politics to his advantage. Anto, a product of the same lineage of...



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