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Sa-Rang never thought she could win on this map with just a rush in the second era. Using the ladder and showing off the archers’ shooting skills was truly exceptional. Combat variables also favorably unfolded.
However, the infiltrating Joseon troops could only operate on top of the wall. That wouldn't end the game no matter how much they caused trouble from there.
The same applied in modern warfare. No matter how much the air force devastated an area, ground troops needed to occupy and control that land.
However, the Ancient Walls map made it treacherous for ground troops to push in early. Obstacles that couldn’t be overcome with second era technology filled the steep hills, narrow entrances, and high walls.
Just as Moggie held off nearly five times the enemies on the wall’s stairs, Persia could do the same on the ground.
Of course, one of those obstacles became an advantage with Joseon troops on the wall. However, that wasn’t enough to break through to the enemy’s main base.
Persia’s turtling expertise was not to be underestimated. Moreover, this was the third fast archer rush. The enemy commander Elepher had already warmed up in fending off early rushes.
Forcing ground troops in the...



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