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Cookie thought, ‘We spent quite a bit of money in the first era. We have to use something we invested in during the first era if we want to defeat the Vikings now.'
They had to turn what they invested in the first era into a benefit, which turned out to be the defense towers.
A brilliant idea flashed in Cookie's mind.
'The synergy when melee and ranged infantry fight together…'
Melee infantry would protect the ranged infantry. Every game genre used this traditional battle strategy.
Tanks, bruisers, damage dealers, and healers were classes often seen in RPGs. The other classes usually protected the healers and ranged attackers. Tanks and other melee players would also perform at their best when they could deal maximum damage and receive healing without any interference.
Players also fought like this in MOBA games. Team fights always prioritized protecting the ranged damage dealers. The game’s outcome hinged on how long ranged damage dealers could survive.
What about RTS games like Civil Empire?
'It's the same.'
Distinguishing between those who tanked damage and those who dealt damage was also advantageous in RTS games. Ultimately, this involved protecting the ranged damage dealers, which was why the Vikings suffered a crushing defeat in this battle.
“Wow! Joseon...



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