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"This is the DPS, right? Not the total damage?"
Affirmative responses came from the filming crew.
"Now, the damage in one second is higher than the total damage before!? What is this!? The damage per second is 500!! The number 500 came out!?"
The total damage from the first attempt was 450. This time, the damage in one second was 500.
— Holy shit.
— Huh??
— Why did it rise more than the total damage before?
— Is he crazy?
Considering the average health of level one damage dealers at 670, dealing 500 damage per second was unbelievable.
Naturally, the chat went crazy.
— omg, at lvl 1 lol
— Wow, that's insane.
— Unbelievable.
— Ah, another shitty champion here.
— 500 dmg per sec, lolol.
— Police eventually created a monster.
The astonished host asked OrangeKing, "Didn't hitting everything correctly amount to only 450 damage before? Why is it 500 per second now?"
OrangeKing already knew the answer and eagerly responded, "I was just about to explain that! It seems to be because of the wind arrow!"
"The wind arrow...?"
Sori used these three elements: ice, fire, and wind.
The fire arrow caused area damage. The ice arrow froze an area. What about the wind arrow?
"This wind arrow deals damage only to a single target. And that damage is a percentage of the target's hea...



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