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Sang-Hyeon's eyes shook at the post.
[Analysis of Bubblegum and Almond’s Routes, LOL.]
Indeed, it was quite a lengthy analytical article and its content was as followed.
[Everyone knows that Zombie School is a game with high freedom. It’s also widely acknowledged for its pursuit of realism with successful implementation.
'Freedom + Realism + Survival'
These three elements, when combined, make the game incredibly difficult. Something that we, Kingdom players, were aware of.
I thought that RedHat, even with a great collaborator like WePlug, had once again created a terrible game. However, that isn't the case.
Whether it was learning from Kingdom's failure or WePlug's unique commercial sense kicking in, their new game is remarkably different.
Firstly, it maintains player freedom while introducing user-specific difficulty adjustments. The foremost element is indeed the difficulty adjustment system. This isn’t simply about choosing the easy, intermediate, or difficult mode at the start.
Surprisingly, the game systematically gauges your abilities in the beginning. Notably, Almond avoided the bully's attacks while Bubblegum did not.
This single aspect led them to experience entirely different games…]
The post was too lengthy to read in its entirety....



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