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After the interview, Do-Jin had wrapped up everything on his end in real life, and the rest would be handled by the company. Although there had been a lot of buzz from the public, he didn’t really care about that kind of attention. That was exactly why he’d gotten himself an agency in the first place.
It’ll probably be announced sometime this week or next, he thought.
Right now, the only thing occupying Do-Jin’s mind was the massive, server-wide World Event just around the corner, something that only appeared in LOST every now and then. Each one was large enough to affect the entire world of Lostania. With something that big, the rewards were always worth chasing, but the risks were just as real.
It was probably the most straightforward event in the game. Back then, no one really knew what they were doing, and players had a rough time figuring things out.
Do-Jin hadn’t experienced it firsthand, but he knew a fair bit about LOST’s very first World Event, the Tower of Trials. Players would be rewarded individually based on how far they made it up the floors. Depending on how far players collectively progressed, the entire server would get an experience boost.
On the surface, it looked like a generous event. It seemed like one of those limited-time giveaways that other MMOs ran...



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