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Everyone who had spent the past few days in the Inus Prairie, Do-Jin included, came to realize the same thing. Clearing the outskirts was easy. Too easy, almost suspiciously so. It barely felt like LOST anymore. But the moment they stepped deeper in, the difficulty spiked like a vertical wall. The monster density shot up, and every single creature hit harder and moved faster.
He knew the inner area would be harder. It made sense that the closer they got to the impact site, the stronger the monsters became.
Still... This is way tougher than I expected.
In the first World Boss Raid, most of the casualties weren’t because of the difficulty. Ninety percent of the deaths came from players making simple mistakes. This time, though, everyone was playing clean, holding formation, and reacting fast. Despite all that, they couldn’t push forward.
At this rate, it’s gonna end the same way.
From the outside, it looked like players were tearing through boss monsters nonstop. But Do-Jin knew it wasn’t enough. The ones being killed were the weaklings, monsters shoved to the outskirts or born farther from the center, where the power of ruin was thinner. From the monsters’ perspective, these were...



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