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“One down,” Siegfried muttered before walking forward once again.
An endless cycle started, and the pattern was simple:
1. Siegfried will walk.
2. A Needletid will shoot its spike.
3. Siegfried will avoid it.
4. Siegfried will thrust his spear into the ground.
5. The Needletid dies.
6. Repeat.
Siegfried’s movement pattern was extremely simple and straightforward that it would be suspicious if it was indeed the method he was using to get rid of the Needletids.
“What the hell is he doing?”
“I’m surprised he hasn’t died yet… Is he really killing the Needletids right now?”
“No idea…”
The NPC soldiers had no idea what Siegfried was doing right now, but the Adventurers knew.
[You have obtained Experience Points!]
[Party Play Bonus +3%]
[You have obtained Experience Points!]
[Party Play Bonus +3%]
[You have obtained Experience Points!]
[Party Play Bonus +3%]
The Adventurers could immediately tell whenever Siegfried killed a Needletid since a message notifying them about the increase in their Experience Points would pop up whenever he thrust his spear into the ground.
“What the hell…? Is his control for real?”
“Isn’t he avoiding them too well for it to be simple control skills…?”
“Can he predict their attacks? I don’t think he’s using any detection skills…”
It was impossible for even the Adventurers to know Siegfried’s secret to get...



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