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There was an Adventurers’ Guild in almost every nation on the continent, and they were some sort of an international organization. The main objective of the Adventurers’ Guild was to keep the Adventurers' power struggles in check and safeguard the interests of the NPCs and their assets.
There was not a single day on the Nürburg Continent that went by without a group of Adventurers fighting against each other back when the guild content, namely the Adventurers’ Guild, hadn’t been released just yet.
Humans were bound to form factions and try to take control of things, so the Adventurers had already formed their own groups and started fighting against each other even before the guild content was released.
This led to a lot of small and big conflicts on the continent among the Adventurers. It wouldn’t have been a problem if the Adventurers fought amongst themselves, but the main problem was that the NPCs were getting swept up in their fights.
Many NPCs lost their lives or their livelihood at the hands of the barbaric Adventurers who instantly PVPed the moment they saw each other, and those Adventurers never bothered to compensate the NPCs.
Soon, their actions became a social problem...



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