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The quest system in BNW wasn’t a special quest system. It was just a tool to guide users in their journey throughout BNW, and that was it.
Quests could be obtained by having a conversation with an NPC or from events between an Adventurer and an NPC. It was rare for quests to change on their own.
However, the quest actually changed on its own…
‘I’ve heard of this before…’ Siegfried somewhat had an idea of what this meant.
He could still remember a gamer’s question about this in a past conference hosted between gamers and the developer of BNW, Hive.
This was the response of Hive’s Vice Chairman, Oppenheimer…
“A change in the quest details does not mean that it was altered by the quest system itself. It’s triggered by an alternate consciousness of the system.”
“An alternate consciousness…?”
“You may think of it as something like a foreknowledge.”
“…!”
“Just like how some people would have déjà vu in real life. You may think of such unnatural events that you experience in the game as something created by the alternate consciousness of the system, just like how you might...



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