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The battle lasted less than twenty minutes, but it took a full hour to clean up the battlefield.
Just like last time, it was still in accordance with the old rules that captives, bounties, and trophies generated in collective battles would be split evenly among the players who participated in the battle.
Among them, those taken alive would be worth 5 silver coins as per usual and those who had been killed were worth 5 copper coins.
As for the loot… They were gathered and brought to the north gate where players could bid for items they were interested in. The bidding process was also very simple. It was just like an auction.
First, the administrator would estimate a reserve price and a maximum price. Interested players would then raise their bids. In principle, the price increase would be at least 1 copper coin. It would only stop when no one bid a higher price.
As for the reason he had set a maximum price…
Chu Guang was just too kind! He was worried those players might get carried away and spend too much on some random garbage.
If they were really interested, they could also directly call the highest price to complete the transaction.
If a piece of equipment was unsold, it would be recycled by the shelter at a discount of the reserve price and then re-priced and sold in a Weapon Store or warehouse.
Malicious bidding would be punished by deduction...



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