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This Game is too Realistic

This Game is too Realistic


This Game is too Realistic

This Game is too Realistic


Chapter 562.1: Die For Daddy (Teaser)

According to the usual logic of games, stacking the most expensive gear on one’s body should have been the way to go, but Wasteland Online was a completely different story.

Whether gear, level, or the player’s experience, each was only one of the factors that determined victory in combat.

Overly realistic hitboxes and a physics system often filled battles with variables.

It was like rolling dice.

A veteran fighter had a higher probability of rolling a larger number, but a small mistake or a moment of hesitation would force a reroll.

If he could have reloaded a save, Ye Wei swore he would never have blown a million silver coins on an iron coffin to get played for a fool.

Though the OD-10 Dragon Cavalry was a kit for the Orbital Airborne Division, its lightweight design was only relative to the T-10 Champion. Its use case was airdropping into cities to coordinate with armor and even lighter infantry for urban operations, so the armor still had considerable thickness.

If he really wanted to parkour back and forth between skyscrapers,...

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