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Ample Time had been pondering a single question. What was the tolerance for players exploiting bugs?
Or rather, what exactly counted as a bug?
In a game that claimed to be fully realistic, if one profited massively by exploiting an NPC’s greed, was that considered a bug, or simply legitimate gameplay?
In the New Alliance, that kind of behavior was certainly not allowed.
The administrator had GM-level privileges, something the developers constantly reminded players of.
After all, according to the game’s lore, every shelter resident had sworn allegiance to the Federation, vowing to revive civilization before being permitted to return to the surface and rebuild.
If they didn’t want to work, the administrator might ignore them. But if one started causing damage, they would be thrown out without hesitation.
The New Alliance was a player faction, so having a GM-privilege figure was understandable.
But what about the other factions?
Previously, they had managed to bring back a Crawler...



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