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Many mages throughout history had conducted various thought experiments on the manipulation of time and space. Most of these experiments inevitably led to a single question: How does one resolve the paradoxes of time travel?
Just as Karnak had once wondered about the origins of the Overkill technique, the mere act of traveling between past and future inherently created contradictions.
Several hypotheses had emerged to address this problem. One was determinism, the idea that no matter what, the past could never be changed. Even if one thought they had altered the past, their actions were merely events that had always been destined to occur.
Then there was the mutable versus immutable history hypothesis, which suggested that while minor details could be changed, greater fates could not be altered.
Another was the history rewriting hypothesis, which stated that the moment one changed the past, the original future would vanish, replaced by an entirely new timeline.
And lastly, the parallel world hypothesis, which proposed that every choice created infinite branching realities, each containing a future corresponding to its divergence. There were also those who claimed that the very existence of paradoxes was...



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