FOOD SYSTEM MASTER
SPIRIT: MEAT BALLS,
AKA: Hot As BALLz Uncle,
Support Spirit Master, Finishes as a Control Spirit Master.
COMBOS ON THE BOTTOM OF THE PAGE.
Origin: Since the dawn of time Men have loved 2 things, Meat and their Balls. A mad chef once decided tried to combine the two using his own spirit to link them. This would have been his story.
SPICY MEATBALL, 420 Year 1ST RING:
THE EATER WILL BE ON FIRE WHILE EATING THIS MEAT BALL. LETS THE SPIRIT MASTER WHOSE SUCKING EXPEND ALL OF HIS SPIRIT ENERGY AT ONCE ON A SINGLE SKILL.
CHANT: I YOUR FATHER HAVE BURNING BALLS.
Can be used with any spirit skill and only maintains a fire attribute as long as the balls are being sucked on.
Food lasts up to 1 weeks.
OSCARS RECOVERY MEATBALL, 760 Year Old 2ND RING:
RECOVERS PHYSICAL INJURIES AND REMOVES EXHAUSTION.
CHANT: I YOUR FATHER HAVE A LARGE SPICY SAUSAGE FOR YOU.
The amount recovered is dependent on the food masters spirit level and the level of the one ingesting it.
Food lasts for 1 week.
EXPLODING MEAT BALLS, 1500 Year 3RD RING:
WHITE HOT MEAT BALLS THAT WHEN IMPACTED EXPLODE ON CONTACT. CAN MAKE ONLY AS MANY
BALLS AS YOU HAVE SPIRIT RINGS. CAN BE PASSED AROUND LIKE A HOT POTATO.
CHANT: I YOUR FATHERS BALLS ARE GOING TO EXPLODE.
Require little spirit energy to make but can be charged.
Food lasts as long as it hasn’t burned out or been impacted.
FLAMING BALL BEATING DEFENSE, 4500 Year 4TH RING:
A ROUND PILE OF HOLLOW FLAMMABLE MEAT THAT ENTRAPS THE SPIRIT MASTER THAT GETS STRONGER AS IT GET HIT.
UNTIL IT TURNS AN INDESTRUCTIBLE BALL OF MEATY GOLD.
CHANT: I YOUR FATHER BEAT MY MEAT.
Only works as long as the meat ball is intact. The barrier starts as strong as the amount of energy put into it up to 50%. This skill is mainly used for defense but can be used for offense in the right situation.
BLUE BALLS SPIRIT STORAGE, 12000 Year 5TH RING:
AFTER EATING 1 BLUE BALL SPIRIT ENERGY CAN BE STORED EQUAL TO THE AMOUNT OF ENERGY THE SPIRIT MASTER CAN HANDLE.
CHANT: I YOUR FATHER HAVE BLUE BALLS
Only can be made in limited amounts do to the large consumption of energy. The ball can hold 100% of the Food spirit masters spiritual energy. The amount stored starts to dissipate after 24 hours. If to much energy is given without an outlet the spirit master eating this can explode.
OSCARS DUPLICATING FIRE MEAT BALLS, 20000 Year 6TH SPIRIT RING :
AFTER EATING THESE BALLS 1 A COPY OF THE PERSON WILL BE MADE OUT OF CAMOUFLAGE MEAT AND FLAME USING 50% OF THEIR SPIRIT ENERGY AND 1 RANDOM SKILL. COPY CAN BE AUGMENTED WITH A DROP OF BLOOD TO COPY THE ABILITIES OF A DIFFERENT SPIRIT MASTER.
CHANT: I YOUR FATHER HAVE AN EXTRA BALL.
This can only be used 1 time a week. The meatball lasts a standard week.
OSCAR’S SPIRIT SKILL FLAMING GOLD-FLY, 50000 Year 7TH RING/Avatar of Giant flying fiery brass balls:
INCREASES MEAT MAKING SPEED AND STORAGE BY 30%.
INCREASES THE EFFECTIVENESS OF MEAT by 30%, DUPLICATE MEAT BALLS effect raised to 100%
CHANT: FIRM AND ERECT, FIRM AND ERECT, MEATSTICK.
Takes 10% of the food masters 7th ring energy when creating. Lasts 1 week.
If used by others: Increases the next spirit ability used by 50%, duplicate meats effect raised to 90% of the persons ability and this acts as a meaty spirit.
HOT BALL DRAIN, 80000 Year 8TH SPIRIT RING:
THE FOOD SPIRIT MASTER WILL CREATE A SPIRITUAL CONNECTION WITH THE SPIRIT MASTER WHO HAS EATEN THE MEATBALL AND CAN SIPHON AND TRANSFER SPIRIT ENERGY.
CHANT: I YOUR FATHER WILL DRAIN HIS BALLS AND FILL YOU.
Only works for 30 minutes at a time. Food lasts for 1 week.
BALL BURNING DOMINATION, 100000 Year 9TH RING:
ALL PEOPLE WHO EAT THESE MEAT BALLS WILL FORM A PSYCHIC LINK WITH SPIRIT MASTER AND BE UNDER HIS DIRECT CONTROL FOR AS LONG AS HE IS CONSCIOUS. WHILE THE PYSCHIC LINK IS ACTIVE THE LINK WILL CAUSE THE SPIRIT MASTER BURN LIKE HE WAS EATING A SPICY MEATBALL.
SECOND ABILITY. ALL USERS WILL HAVE A INCREASE TO THEIR SPIRIT POWER AND ABILITIES EQUIVALENT TO 10% THE FOOD SPIRIT MASTERS CURRENT SPIRIT LEVEL.
CHANT: I YOUR FATHER WILL MAKE YOU SUCK IT LONG AND SUCK IT HARD.
THE TOTAL SPIRIT MASTERS CANNOT EXCEED THE TOTAL SPIRIT POWER THE DOULUO HAS AND THESE USERS MUST ALL BE 10 LEVELS BELOW THE SPIRIT MASTER UP TO THE 95TH RANK. IF THE TOTAL AMOUNT OF PEOPLE CONTROLED EXCEEDS THE CURRENT SPIRIT ENERGY NEEDS OR THE THE PERSON DEVOURING THE FOOD IS OVER THE 10 LEVEL DIFFERENCE THE USE WILL ONLY FORM A PSYCHIC LINK.
Food is only good for 48 hours until ingested. Control lasts for as long as the spirit master has spirit energy. Energy is consumed 1% of total spirit power per hour per person after initial control takes place no matter how many people have eaten the food. Activation costs 20% of total power per meatball.
Strengths: Will provide massive boosts to recovery, spirit storage, and attack and can be used anywhere as long as the food is good. Can vastly increase the attack and spirit energy of his teammates. Never run out of food. Can combo to a ridiculous degree.
Weaknesses: Has no to very little physical abilitie and can be taken out easily without intensive physical and mental training. Even after something like sea god training he would still at best become a more difficult target. Bad food will poison the spirit master ingesting it and To much energy or the wrong usage of certain meatballs can cause the spirit master to become severely wounded or even explode.